Schell’s 4 Pillars of Gamification
Gamification of learning, Microlearning Platform
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HealthDescription
Marketing MaxLearn is a platform that helps users create playful microlearning assets by applying Schell's 4 pillars of gamification. It focuses on integrating motivational and psychological aspects of games into microlearning design to enhance learner engagement and achieve learning objectives effectively.
How to use Schell’s 4 Pillars of Gamification?
To use Marketing MaxLearn, users need to understand and apply Schell's 4 pillars of gamification - Story, Dynamics, Mechanics, and Technology. They can create interactive microlearning assets by integrating these pillars effectively and customizing the learning experience for maximum impact on learners.
Core features of Schell’s 4 Pillars of Gamification:
1️⃣
Storytelling
2️⃣
Dynamics
3️⃣
Mechanics
4️⃣
Technology
Why could be used Schell’s 4 Pillars of Gamification?
# | Use case | Status | |
---|---|---|---|
# 1 | Creating interactive microlearning programs | ✅ | |
# 2 | Enhancing user experience through gamification | ✅ | |
# 3 | Customizing learning experiences for individual users | ✅ |
Who developed Schell’s 4 Pillars of Gamification?
MaxLearn is a leading provider of innovative learning solutions, specializing in gamified microlearning programs that engage and motivate learners to achieve their learning goals effectively.